Every round of mines hands you the same bargain: pick a square, pray for a diamond, and work out how much nerve you’ve got left. It’s a Hacksaw game played on a board you design yourself, and the whole thing hinges on a button most people press too late – Cash Out.
The board is the bet
Before a single square gets tapped, you’ve already made the most important choice of the round. Grid size runs from a tight 3×3 up to a sprawling 9×9, and the mine count stretches from one lone bomb to as many as eighty. None of that is cosmetic. A small board with a single mine is a cautious crawl; a mega grid stuffed with explosives is a sprint across a minefield with your winnings held above your head. Arm more mines and every diamond pays fatter – the danger and the payout are the same dial, turned together.
How a round unfolds
- Set your bet, then choose the grid size and how many mines are live on it.
- Tap a square. A diamond lifts your current win value and hands you another pick.
- Hit a mine and the round dies on the spot – everything on the table goes with it.
- Cash out after any diamond to bank the win, or push on for a bigger multiplier.
Simple loop. The tension comes from the fact that every diamond leaves slightly worse odds behind it, while the number on screen keeps climbing and tells you to keep going.
The numbers behind the fun
Mines runs at 94% RTP and caps the top prize at 10,000x your bet. Payouts scale with three things: board size, active mine count, and how many picks you’ve strung together without a mistake.
| Setting | Range | What it changes |
|---|---|---|
| Grid size | 3×3 to 9×9 | Total squares, available diamonds, prize value per pick |
| Active mines | 1 to 80 | Danger per pick and the size of every multiplier |
| RTP | 94% | Long-run return across all configurations |
| Max win | 10,000x | Ceiling on a single round |
Two reliable ways to lose
Neither of them involves bad luck. The first is over-arming: cranking the mine count toward the maximum because the multiplier looks spectacular, then finding out the board is essentially all bombs. The second is the greed loop. Cash Out sits right there after every diamond, and yet the number keeps whispering that one more pick would double it. Do that often enough and the maths catches up, because surviving a pick only makes the next one riskier.
Small details that matter
- Grid size and mine count can be changed at the start of every round – nothing locks you into a bad setup.
- Cash Out is available after any successful pick, not only at the end of a run.
- It plays in portrait or landscape on iOS and Android, with the grid, paytable and bet controls all staying on screen.
- Winnings land as real cash prizes rather than bonus credit.
Decide your exit before you tap
Pick a target – a number of diamonds, a multiplier, whatever feels honest – and cash out there every single time. The board is built so that the last pick is always the worst one you’ll make, the one taken out of greed rather than plan. Set the mine count to something you can actually survive instead of something that flatters the payout, and treat the Cash Out button as the point of the game rather than the moment you chickened out. That shift alone changes how the whole grid feels.